Exclude one metaball from interacting with another metaball only

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In the image below, Is there a way to make A and B not interacting with each other, but both interact with the U meta-balls?



enter image description here



I need to prevent A (specific metaball) from connecting to B even if there surfaces intersect, but both (A and B) should keep connected to the U.



Hard to explain.










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  • 1




    I don't think so, if A and B don't interact, then one of the two won't be able to interact with U, so you should find a trick, like for example there is U and U' that don't interact
    – moonboots
    4 hours ago










  • @moonboots The connections will keep showing behind U', tried it before. or maybe I didn't understand your idea.
    – Dohab
    2 hours ago










  • I mean you can pretend that your U shape is one unique shape whereas in fact it would be two independent shapes, you could also make a traditional mesh for this U then put metaballs inside this mesh to simulate all the interactions with A and B... actually it really depends on what U is supposed to do
    – moonboots
    1 hour ago
















up vote
2
down vote

favorite












In the image below, Is there a way to make A and B not interacting with each other, but both interact with the U meta-balls?



enter image description here



I need to prevent A (specific metaball) from connecting to B even if there surfaces intersect, but both (A and B) should keep connected to the U.



Hard to explain.










share|improve this question







New contributor




Dohab is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.















  • 1




    I don't think so, if A and B don't interact, then one of the two won't be able to interact with U, so you should find a trick, like for example there is U and U' that don't interact
    – moonboots
    4 hours ago










  • @moonboots The connections will keep showing behind U', tried it before. or maybe I didn't understand your idea.
    – Dohab
    2 hours ago










  • I mean you can pretend that your U shape is one unique shape whereas in fact it would be two independent shapes, you could also make a traditional mesh for this U then put metaballs inside this mesh to simulate all the interactions with A and B... actually it really depends on what U is supposed to do
    – moonboots
    1 hour ago












up vote
2
down vote

favorite









up vote
2
down vote

favorite











In the image below, Is there a way to make A and B not interacting with each other, but both interact with the U meta-balls?



enter image description here



I need to prevent A (specific metaball) from connecting to B even if there surfaces intersect, but both (A and B) should keep connected to the U.



Hard to explain.










share|improve this question







New contributor




Dohab is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











In the image below, Is there a way to make A and B not interacting with each other, but both interact with the U meta-balls?



enter image description here



I need to prevent A (specific metaball) from connecting to B even if there surfaces intersect, but both (A and B) should keep connected to the U.



Hard to explain.







animation meta-objects






share|improve this question







New contributor




Dohab is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question







New contributor




Dohab is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question






New contributor




Dohab is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked 4 hours ago









Dohab

112




112




New contributor




Dohab is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





Dohab is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Dohab is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







  • 1




    I don't think so, if A and B don't interact, then one of the two won't be able to interact with U, so you should find a trick, like for example there is U and U' that don't interact
    – moonboots
    4 hours ago










  • @moonboots The connections will keep showing behind U', tried it before. or maybe I didn't understand your idea.
    – Dohab
    2 hours ago










  • I mean you can pretend that your U shape is one unique shape whereas in fact it would be two independent shapes, you could also make a traditional mesh for this U then put metaballs inside this mesh to simulate all the interactions with A and B... actually it really depends on what U is supposed to do
    – moonboots
    1 hour ago












  • 1




    I don't think so, if A and B don't interact, then one of the two won't be able to interact with U, so you should find a trick, like for example there is U and U' that don't interact
    – moonboots
    4 hours ago










  • @moonboots The connections will keep showing behind U', tried it before. or maybe I didn't understand your idea.
    – Dohab
    2 hours ago










  • I mean you can pretend that your U shape is one unique shape whereas in fact it would be two independent shapes, you could also make a traditional mesh for this U then put metaballs inside this mesh to simulate all the interactions with A and B... actually it really depends on what U is supposed to do
    – moonboots
    1 hour ago







1




1




I don't think so, if A and B don't interact, then one of the two won't be able to interact with U, so you should find a trick, like for example there is U and U' that don't interact
– moonboots
4 hours ago




I don't think so, if A and B don't interact, then one of the two won't be able to interact with U, so you should find a trick, like for example there is U and U' that don't interact
– moonboots
4 hours ago












@moonboots The connections will keep showing behind U', tried it before. or maybe I didn't understand your idea.
– Dohab
2 hours ago




@moonboots The connections will keep showing behind U', tried it before. or maybe I didn't understand your idea.
– Dohab
2 hours ago












I mean you can pretend that your U shape is one unique shape whereas in fact it would be two independent shapes, you could also make a traditional mesh for this U then put metaballs inside this mesh to simulate all the interactions with A and B... actually it really depends on what U is supposed to do
– moonboots
1 hour ago




I mean you can pretend that your U shape is one unique shape whereas in fact it would be two independent shapes, you could also make a traditional mesh for this U then put metaballs inside this mesh to simulate all the interactions with A and B... actually it really depends on what U is supposed to do
– moonboots
1 hour ago










1 Answer
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up vote
2
down vote













There isn't much that can be done in this case. Metaballs do not have a lot of functionality in Blender. You could just insert a plane between them and set it to negative. It does deform them, so it is not ideal, but there are no other solutions as far as I am aware if you want to keep them as metaballs.



enter image description here






share|improve this answer




















  • Hehe.. jumped my comment! I also applied mixed 'Child of' and 'Damped Track' constraints on the plane, to keep it between the balls I wanted to insulate from one another, in the correct orientation.. But it's a fudge. What's really needed is isosurfaces to be generated, not between balls in the same name-family, but between balls in the same group, (with the possibility of a ball belonging to more than one group). That would greatly extend the usefulness of metaballs.
    – Robin Betts
    31 mins ago










  • I think there are plenty of ways to improve metaballs in Blender, however they are not very popular and that might not be seen as a very attractive and exciting job by many developers.
    – Martin Z
    28 mins ago











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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
2
down vote













There isn't much that can be done in this case. Metaballs do not have a lot of functionality in Blender. You could just insert a plane between them and set it to negative. It does deform them, so it is not ideal, but there are no other solutions as far as I am aware if you want to keep them as metaballs.



enter image description here






share|improve this answer




















  • Hehe.. jumped my comment! I also applied mixed 'Child of' and 'Damped Track' constraints on the plane, to keep it between the balls I wanted to insulate from one another, in the correct orientation.. But it's a fudge. What's really needed is isosurfaces to be generated, not between balls in the same name-family, but between balls in the same group, (with the possibility of a ball belonging to more than one group). That would greatly extend the usefulness of metaballs.
    – Robin Betts
    31 mins ago










  • I think there are plenty of ways to improve metaballs in Blender, however they are not very popular and that might not be seen as a very attractive and exciting job by many developers.
    – Martin Z
    28 mins ago















up vote
2
down vote













There isn't much that can be done in this case. Metaballs do not have a lot of functionality in Blender. You could just insert a plane between them and set it to negative. It does deform them, so it is not ideal, but there are no other solutions as far as I am aware if you want to keep them as metaballs.



enter image description here






share|improve this answer




















  • Hehe.. jumped my comment! I also applied mixed 'Child of' and 'Damped Track' constraints on the plane, to keep it between the balls I wanted to insulate from one another, in the correct orientation.. But it's a fudge. What's really needed is isosurfaces to be generated, not between balls in the same name-family, but between balls in the same group, (with the possibility of a ball belonging to more than one group). That would greatly extend the usefulness of metaballs.
    – Robin Betts
    31 mins ago










  • I think there are plenty of ways to improve metaballs in Blender, however they are not very popular and that might not be seen as a very attractive and exciting job by many developers.
    – Martin Z
    28 mins ago













up vote
2
down vote










up vote
2
down vote









There isn't much that can be done in this case. Metaballs do not have a lot of functionality in Blender. You could just insert a plane between them and set it to negative. It does deform them, so it is not ideal, but there are no other solutions as far as I am aware if you want to keep them as metaballs.



enter image description here






share|improve this answer












There isn't much that can be done in this case. Metaballs do not have a lot of functionality in Blender. You could just insert a plane between them and set it to negative. It does deform them, so it is not ideal, but there are no other solutions as far as I am aware if you want to keep them as metaballs.



enter image description here







share|improve this answer












share|improve this answer



share|improve this answer










answered 50 mins ago









Martin Z

1,675111




1,675111











  • Hehe.. jumped my comment! I also applied mixed 'Child of' and 'Damped Track' constraints on the plane, to keep it between the balls I wanted to insulate from one another, in the correct orientation.. But it's a fudge. What's really needed is isosurfaces to be generated, not between balls in the same name-family, but between balls in the same group, (with the possibility of a ball belonging to more than one group). That would greatly extend the usefulness of metaballs.
    – Robin Betts
    31 mins ago










  • I think there are plenty of ways to improve metaballs in Blender, however they are not very popular and that might not be seen as a very attractive and exciting job by many developers.
    – Martin Z
    28 mins ago

















  • Hehe.. jumped my comment! I also applied mixed 'Child of' and 'Damped Track' constraints on the plane, to keep it between the balls I wanted to insulate from one another, in the correct orientation.. But it's a fudge. What's really needed is isosurfaces to be generated, not between balls in the same name-family, but between balls in the same group, (with the possibility of a ball belonging to more than one group). That would greatly extend the usefulness of metaballs.
    – Robin Betts
    31 mins ago










  • I think there are plenty of ways to improve metaballs in Blender, however they are not very popular and that might not be seen as a very attractive and exciting job by many developers.
    – Martin Z
    28 mins ago
















Hehe.. jumped my comment! I also applied mixed 'Child of' and 'Damped Track' constraints on the plane, to keep it between the balls I wanted to insulate from one another, in the correct orientation.. But it's a fudge. What's really needed is isosurfaces to be generated, not between balls in the same name-family, but between balls in the same group, (with the possibility of a ball belonging to more than one group). That would greatly extend the usefulness of metaballs.
– Robin Betts
31 mins ago




Hehe.. jumped my comment! I also applied mixed 'Child of' and 'Damped Track' constraints on the plane, to keep it between the balls I wanted to insulate from one another, in the correct orientation.. But it's a fudge. What's really needed is isosurfaces to be generated, not between balls in the same name-family, but between balls in the same group, (with the possibility of a ball belonging to more than one group). That would greatly extend the usefulness of metaballs.
– Robin Betts
31 mins ago












I think there are plenty of ways to improve metaballs in Blender, however they are not very popular and that might not be seen as a very attractive and exciting job by many developers.
– Martin Z
28 mins ago





I think there are plenty of ways to improve metaballs in Blender, however they are not very popular and that might not be seen as a very attractive and exciting job by many developers.
– Martin Z
28 mins ago











Dohab is a new contributor. Be nice, and check out our Code of Conduct.









 

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