Exclude one metaball from interacting with another metaball only
Clash Royale CLAN TAG#URR8PPP
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In the image below, Is there a way to make A and B not interacting with each other, but both interact with the U meta-balls?
I need to prevent A (specific metaball) from connecting to B even if there surfaces intersect, but both (A and B) should keep connected to the U.
Hard to explain.
animation meta-objects
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up vote
2
down vote
favorite
In the image below, Is there a way to make A and B not interacting with each other, but both interact with the U meta-balls?
I need to prevent A (specific metaball) from connecting to B even if there surfaces intersect, but both (A and B) should keep connected to the U.
Hard to explain.
animation meta-objects
New contributor
Dohab is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
1
I don't think so, if A and B don't interact, then one of the two won't be able to interact with U, so you should find a trick, like for example there is U and U' that don't interact
– moonboots
4 hours ago
@moonboots The connections will keep showing behind U', tried it before. or maybe I didn't understand your idea.
– Dohab
2 hours ago
I mean you can pretend that your U shape is one unique shape whereas in fact it would be two independent shapes, you could also make a traditional mesh for this U then put metaballs inside this mesh to simulate all the interactions with A and B... actually it really depends on what U is supposed to do
– moonboots
1 hour ago
add a comment |Â
up vote
2
down vote
favorite
up vote
2
down vote
favorite
In the image below, Is there a way to make A and B not interacting with each other, but both interact with the U meta-balls?
I need to prevent A (specific metaball) from connecting to B even if there surfaces intersect, but both (A and B) should keep connected to the U.
Hard to explain.
animation meta-objects
New contributor
Dohab is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
In the image below, Is there a way to make A and B not interacting with each other, but both interact with the U meta-balls?
I need to prevent A (specific metaball) from connecting to B even if there surfaces intersect, but both (A and B) should keep connected to the U.
Hard to explain.
animation meta-objects
animation meta-objects
New contributor
Dohab is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Dohab is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Dohab is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
asked 4 hours ago
Dohab
112
112
New contributor
Dohab is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Dohab is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Dohab is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
1
I don't think so, if A and B don't interact, then one of the two won't be able to interact with U, so you should find a trick, like for example there is U and U' that don't interact
– moonboots
4 hours ago
@moonboots The connections will keep showing behind U', tried it before. or maybe I didn't understand your idea.
– Dohab
2 hours ago
I mean you can pretend that your U shape is one unique shape whereas in fact it would be two independent shapes, you could also make a traditional mesh for this U then put metaballs inside this mesh to simulate all the interactions with A and B... actually it really depends on what U is supposed to do
– moonboots
1 hour ago
add a comment |Â
1
I don't think so, if A and B don't interact, then one of the two won't be able to interact with U, so you should find a trick, like for example there is U and U' that don't interact
– moonboots
4 hours ago
@moonboots The connections will keep showing behind U', tried it before. or maybe I didn't understand your idea.
– Dohab
2 hours ago
I mean you can pretend that your U shape is one unique shape whereas in fact it would be two independent shapes, you could also make a traditional mesh for this U then put metaballs inside this mesh to simulate all the interactions with A and B... actually it really depends on what U is supposed to do
– moonboots
1 hour ago
1
1
I don't think so, if A and B don't interact, then one of the two won't be able to interact with U, so you should find a trick, like for example there is U and U' that don't interact
– moonboots
4 hours ago
I don't think so, if A and B don't interact, then one of the two won't be able to interact with U, so you should find a trick, like for example there is U and U' that don't interact
– moonboots
4 hours ago
@moonboots The connections will keep showing behind U', tried it before. or maybe I didn't understand your idea.
– Dohab
2 hours ago
@moonboots The connections will keep showing behind U', tried it before. or maybe I didn't understand your idea.
– Dohab
2 hours ago
I mean you can pretend that your U shape is one unique shape whereas in fact it would be two independent shapes, you could also make a traditional mesh for this U then put metaballs inside this mesh to simulate all the interactions with A and B... actually it really depends on what U is supposed to do
– moonboots
1 hour ago
I mean you can pretend that your U shape is one unique shape whereas in fact it would be two independent shapes, you could also make a traditional mesh for this U then put metaballs inside this mesh to simulate all the interactions with A and B... actually it really depends on what U is supposed to do
– moonboots
1 hour ago
add a comment |Â
1 Answer
1
active
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up vote
2
down vote
There isn't much that can be done in this case. Metaballs do not have a lot of functionality in Blender. You could just insert a plane between them and set it to negative. It does deform them, so it is not ideal, but there are no other solutions as far as I am aware if you want to keep them as metaballs.
Hehe.. jumped my comment! I also applied mixed 'Child of' and 'Damped Track' constraints on the plane, to keep it between the balls I wanted to insulate from one another, in the correct orientation.. But it's a fudge. What's really needed is isosurfaces to be generated, not between balls in the same name-family, but between balls in the same group, (with the possibility of a ball belonging to more than one group). That would greatly extend the usefulness of metaballs.
– Robin Betts
31 mins ago
I think there are plenty of ways to improve metaballs in Blender, however they are not very popular and that might not be seen as a very attractive and exciting job by many developers.
– Martin Z
28 mins ago
add a comment |Â
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
2
down vote
There isn't much that can be done in this case. Metaballs do not have a lot of functionality in Blender. You could just insert a plane between them and set it to negative. It does deform them, so it is not ideal, but there are no other solutions as far as I am aware if you want to keep them as metaballs.
Hehe.. jumped my comment! I also applied mixed 'Child of' and 'Damped Track' constraints on the plane, to keep it between the balls I wanted to insulate from one another, in the correct orientation.. But it's a fudge. What's really needed is isosurfaces to be generated, not between balls in the same name-family, but between balls in the same group, (with the possibility of a ball belonging to more than one group). That would greatly extend the usefulness of metaballs.
– Robin Betts
31 mins ago
I think there are plenty of ways to improve metaballs in Blender, however they are not very popular and that might not be seen as a very attractive and exciting job by many developers.
– Martin Z
28 mins ago
add a comment |Â
up vote
2
down vote
There isn't much that can be done in this case. Metaballs do not have a lot of functionality in Blender. You could just insert a plane between them and set it to negative. It does deform them, so it is not ideal, but there are no other solutions as far as I am aware if you want to keep them as metaballs.
Hehe.. jumped my comment! I also applied mixed 'Child of' and 'Damped Track' constraints on the plane, to keep it between the balls I wanted to insulate from one another, in the correct orientation.. But it's a fudge. What's really needed is isosurfaces to be generated, not between balls in the same name-family, but between balls in the same group, (with the possibility of a ball belonging to more than one group). That would greatly extend the usefulness of metaballs.
– Robin Betts
31 mins ago
I think there are plenty of ways to improve metaballs in Blender, however they are not very popular and that might not be seen as a very attractive and exciting job by many developers.
– Martin Z
28 mins ago
add a comment |Â
up vote
2
down vote
up vote
2
down vote
There isn't much that can be done in this case. Metaballs do not have a lot of functionality in Blender. You could just insert a plane between them and set it to negative. It does deform them, so it is not ideal, but there are no other solutions as far as I am aware if you want to keep them as metaballs.
There isn't much that can be done in this case. Metaballs do not have a lot of functionality in Blender. You could just insert a plane between them and set it to negative. It does deform them, so it is not ideal, but there are no other solutions as far as I am aware if you want to keep them as metaballs.
answered 50 mins ago


Martin Z
1,675111
1,675111
Hehe.. jumped my comment! I also applied mixed 'Child of' and 'Damped Track' constraints on the plane, to keep it between the balls I wanted to insulate from one another, in the correct orientation.. But it's a fudge. What's really needed is isosurfaces to be generated, not between balls in the same name-family, but between balls in the same group, (with the possibility of a ball belonging to more than one group). That would greatly extend the usefulness of metaballs.
– Robin Betts
31 mins ago
I think there are plenty of ways to improve metaballs in Blender, however they are not very popular and that might not be seen as a very attractive and exciting job by many developers.
– Martin Z
28 mins ago
add a comment |Â
Hehe.. jumped my comment! I also applied mixed 'Child of' and 'Damped Track' constraints on the plane, to keep it between the balls I wanted to insulate from one another, in the correct orientation.. But it's a fudge. What's really needed is isosurfaces to be generated, not between balls in the same name-family, but between balls in the same group, (with the possibility of a ball belonging to more than one group). That would greatly extend the usefulness of metaballs.
– Robin Betts
31 mins ago
I think there are plenty of ways to improve metaballs in Blender, however they are not very popular and that might not be seen as a very attractive and exciting job by many developers.
– Martin Z
28 mins ago
Hehe.. jumped my comment! I also applied mixed 'Child of' and 'Damped Track' constraints on the plane, to keep it between the balls I wanted to insulate from one another, in the correct orientation.. But it's a fudge. What's really needed is isosurfaces to be generated, not between balls in the same name-family, but between balls in the same group, (with the possibility of a ball belonging to more than one group). That would greatly extend the usefulness of metaballs.
– Robin Betts
31 mins ago
Hehe.. jumped my comment! I also applied mixed 'Child of' and 'Damped Track' constraints on the plane, to keep it between the balls I wanted to insulate from one another, in the correct orientation.. But it's a fudge. What's really needed is isosurfaces to be generated, not between balls in the same name-family, but between balls in the same group, (with the possibility of a ball belonging to more than one group). That would greatly extend the usefulness of metaballs.
– Robin Betts
31 mins ago
I think there are plenty of ways to improve metaballs in Blender, however they are not very popular and that might not be seen as a very attractive and exciting job by many developers.
– Martin Z
28 mins ago
I think there are plenty of ways to improve metaballs in Blender, however they are not very popular and that might not be seen as a very attractive and exciting job by many developers.
– Martin Z
28 mins ago
add a comment |Â
Dohab is a new contributor. Be nice, and check out our Code of Conduct.
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1
I don't think so, if A and B don't interact, then one of the two won't be able to interact with U, so you should find a trick, like for example there is U and U' that don't interact
– moonboots
4 hours ago
@moonboots The connections will keep showing behind U', tried it before. or maybe I didn't understand your idea.
– Dohab
2 hours ago
I mean you can pretend that your U shape is one unique shape whereas in fact it would be two independent shapes, you could also make a traditional mesh for this U then put metaballs inside this mesh to simulate all the interactions with A and B... actually it really depends on what U is supposed to do
– moonboots
1 hour ago