Is the Boomerang found on Dndbeyond.com an official weapon?

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I found the boomerang while designing a character (with homebrew not selected during character generation.)



Is this a homebrew weapon or is it an official piece of equipment?










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    up vote
    5
    down vote

    favorite












    I found the boomerang while designing a character (with homebrew not selected during character generation.)



    Is this a homebrew weapon or is it an official piece of equipment?










    share|improve this question

























      up vote
      5
      down vote

      favorite









      up vote
      5
      down vote

      favorite











      I found the boomerang while designing a character (with homebrew not selected during character generation.)



      Is this a homebrew weapon or is it an official piece of equipment?










      share|improve this question















      I found the boomerang while designing a character (with homebrew not selected during character generation.)



      Is this a homebrew weapon or is it an official piece of equipment?







      dnd-5e weapons






      share|improve this question















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      edited 39 mins ago

























      asked 45 mins ago









      NautArch

      45.4k6165311




      45.4k6165311




















          2 Answers
          2






          active

          oldest

          votes

















          up vote
          4
          down vote













          It's a paired down version of the Storm Boomerang from Princes of the Apocalypse.



          In that module, there is an Uncommon Magic Weapon called a Storm Boomerang that reads like this:




          Simple Weapon, Ranged Weapon, Uncommon
          1d4 bludgeoning



          This boomerang is a ranged weapon carved from griffon bone and etched with the symbol of elemental air. When thrown, it has a range of 60/120 feet, and any creature that is proficient with the javelin is also proficient with this weapon. On a hit, the boomerang deals 1d4 bludgeoning damage and 3d4 thunder damage, and the target must succeed on a DC 10 Constitution saving throw or be stunned until the end of its next turn. On a miss, the boomerang returns to the thrower's hand.



          Once the boomerang deals thunder damage to a target, the weapon loses its ability to deal thunder damage and its ability to stun a target. These properties return after the boomerang spends at least 1 hour inside an elemental air node.




          I've bolded the text that's not only similar, but identical, between the two weapons.



          The DnDBeyond admins determined that the extra thunder damage, plus the stun effect, are solely the properties of the "enchantment" (or whatever) on the boomerang, and that removing those properties is enough to make the boomerang equivalent to a normal weapon.



          It's not an official weapon



          I see no issue with the mundane weapon from a balancing perspective, and wouldn't object to seeing it in a campaign, but as-is, the statblock presented by DnDBeyond is not official, and I would personally consider it to be Homebrew.



          Additionally, because the statblock on DnDBeyond is... underspecified, it may be difficult to justify using it without at least specifying a bit more detail about the weapon in totality.






          share|improve this answer






















          • You may want to reference this forum post in which dndb mods discuss doing exactly this.
            – Rubiksmoose
            27 mins ago










          • I guess a nitpick with the DnDB section is that they needed to create a base weapon in order to create the magic weapon. They never made the determination that the base properties are equivalent to a normal weapon (and in fact most of the properties of a normal weapon (weight etc) are missing from it.
            – Rubiksmoose
            21 mins ago

















          up vote
          3
          down vote













          It's based on a magic item from an adventure module



          By removing the magical properties from the magic item in question, the basic boomerang can be arrived at. However, I do not think the mundane version of this item is officially released. Below you can find details from the module:




          In Princes of the Apocalypse, there is a magic weapon called storm boomerang which has a theoretical non-magical counterpart. It states the following:


          "When thrown, it has a range of 60/120 ft, and any creature that is proficient with the javelin is also proficient with this weapon. On a hit, the boomerang deals 1d4 bludgeoning damage and 3d4 thunder damage, and [magical effect]. On a hit or a miss, the boomerang returns to the thrower’s hand."




          It looks like D&D Beyond extracted the 1d4 bludgeoning damage from the above item as a statistic for a standard boomerang.



          Since all of the details of the boomerang comes from the reduction of the magic item, many qualities typically present on items are lost such as weight, cost, and properties. As such, you should ask your GM before attempting to use the item and what should be filled in for those statistics.



          A moderator for D&D Beyond has stated that this is the case as well:




          Due to the way D&D Beyond builds magic weapons ontop [sic] of base weapons, we needed a "standard boomerang" in the database to be able to add the magic item.







          share|improve this answer






















          • You may want to reference this forum post in which dndb mods discuss doing exactly this.
            – Rubiksmoose
            30 mins ago











          • @Rubiksmoose thanks
            – David Coffron
            28 mins ago











          Your Answer




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          2 Answers
          2






          active

          oldest

          votes








          2 Answers
          2






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes








          up vote
          4
          down vote













          It's a paired down version of the Storm Boomerang from Princes of the Apocalypse.



          In that module, there is an Uncommon Magic Weapon called a Storm Boomerang that reads like this:




          Simple Weapon, Ranged Weapon, Uncommon
          1d4 bludgeoning



          This boomerang is a ranged weapon carved from griffon bone and etched with the symbol of elemental air. When thrown, it has a range of 60/120 feet, and any creature that is proficient with the javelin is also proficient with this weapon. On a hit, the boomerang deals 1d4 bludgeoning damage and 3d4 thunder damage, and the target must succeed on a DC 10 Constitution saving throw or be stunned until the end of its next turn. On a miss, the boomerang returns to the thrower's hand.



          Once the boomerang deals thunder damage to a target, the weapon loses its ability to deal thunder damage and its ability to stun a target. These properties return after the boomerang spends at least 1 hour inside an elemental air node.




          I've bolded the text that's not only similar, but identical, between the two weapons.



          The DnDBeyond admins determined that the extra thunder damage, plus the stun effect, are solely the properties of the "enchantment" (or whatever) on the boomerang, and that removing those properties is enough to make the boomerang equivalent to a normal weapon.



          It's not an official weapon



          I see no issue with the mundane weapon from a balancing perspective, and wouldn't object to seeing it in a campaign, but as-is, the statblock presented by DnDBeyond is not official, and I would personally consider it to be Homebrew.



          Additionally, because the statblock on DnDBeyond is... underspecified, it may be difficult to justify using it without at least specifying a bit more detail about the weapon in totality.






          share|improve this answer






















          • You may want to reference this forum post in which dndb mods discuss doing exactly this.
            – Rubiksmoose
            27 mins ago










          • I guess a nitpick with the DnDB section is that they needed to create a base weapon in order to create the magic weapon. They never made the determination that the base properties are equivalent to a normal weapon (and in fact most of the properties of a normal weapon (weight etc) are missing from it.
            – Rubiksmoose
            21 mins ago














          up vote
          4
          down vote













          It's a paired down version of the Storm Boomerang from Princes of the Apocalypse.



          In that module, there is an Uncommon Magic Weapon called a Storm Boomerang that reads like this:




          Simple Weapon, Ranged Weapon, Uncommon
          1d4 bludgeoning



          This boomerang is a ranged weapon carved from griffon bone and etched with the symbol of elemental air. When thrown, it has a range of 60/120 feet, and any creature that is proficient with the javelin is also proficient with this weapon. On a hit, the boomerang deals 1d4 bludgeoning damage and 3d4 thunder damage, and the target must succeed on a DC 10 Constitution saving throw or be stunned until the end of its next turn. On a miss, the boomerang returns to the thrower's hand.



          Once the boomerang deals thunder damage to a target, the weapon loses its ability to deal thunder damage and its ability to stun a target. These properties return after the boomerang spends at least 1 hour inside an elemental air node.




          I've bolded the text that's not only similar, but identical, between the two weapons.



          The DnDBeyond admins determined that the extra thunder damage, plus the stun effect, are solely the properties of the "enchantment" (or whatever) on the boomerang, and that removing those properties is enough to make the boomerang equivalent to a normal weapon.



          It's not an official weapon



          I see no issue with the mundane weapon from a balancing perspective, and wouldn't object to seeing it in a campaign, but as-is, the statblock presented by DnDBeyond is not official, and I would personally consider it to be Homebrew.



          Additionally, because the statblock on DnDBeyond is... underspecified, it may be difficult to justify using it without at least specifying a bit more detail about the weapon in totality.






          share|improve this answer






















          • You may want to reference this forum post in which dndb mods discuss doing exactly this.
            – Rubiksmoose
            27 mins ago










          • I guess a nitpick with the DnDB section is that they needed to create a base weapon in order to create the magic weapon. They never made the determination that the base properties are equivalent to a normal weapon (and in fact most of the properties of a normal weapon (weight etc) are missing from it.
            – Rubiksmoose
            21 mins ago












          up vote
          4
          down vote










          up vote
          4
          down vote









          It's a paired down version of the Storm Boomerang from Princes of the Apocalypse.



          In that module, there is an Uncommon Magic Weapon called a Storm Boomerang that reads like this:




          Simple Weapon, Ranged Weapon, Uncommon
          1d4 bludgeoning



          This boomerang is a ranged weapon carved from griffon bone and etched with the symbol of elemental air. When thrown, it has a range of 60/120 feet, and any creature that is proficient with the javelin is also proficient with this weapon. On a hit, the boomerang deals 1d4 bludgeoning damage and 3d4 thunder damage, and the target must succeed on a DC 10 Constitution saving throw or be stunned until the end of its next turn. On a miss, the boomerang returns to the thrower's hand.



          Once the boomerang deals thunder damage to a target, the weapon loses its ability to deal thunder damage and its ability to stun a target. These properties return after the boomerang spends at least 1 hour inside an elemental air node.




          I've bolded the text that's not only similar, but identical, between the two weapons.



          The DnDBeyond admins determined that the extra thunder damage, plus the stun effect, are solely the properties of the "enchantment" (or whatever) on the boomerang, and that removing those properties is enough to make the boomerang equivalent to a normal weapon.



          It's not an official weapon



          I see no issue with the mundane weapon from a balancing perspective, and wouldn't object to seeing it in a campaign, but as-is, the statblock presented by DnDBeyond is not official, and I would personally consider it to be Homebrew.



          Additionally, because the statblock on DnDBeyond is... underspecified, it may be difficult to justify using it without at least specifying a bit more detail about the weapon in totality.






          share|improve this answer














          It's a paired down version of the Storm Boomerang from Princes of the Apocalypse.



          In that module, there is an Uncommon Magic Weapon called a Storm Boomerang that reads like this:




          Simple Weapon, Ranged Weapon, Uncommon
          1d4 bludgeoning



          This boomerang is a ranged weapon carved from griffon bone and etched with the symbol of elemental air. When thrown, it has a range of 60/120 feet, and any creature that is proficient with the javelin is also proficient with this weapon. On a hit, the boomerang deals 1d4 bludgeoning damage and 3d4 thunder damage, and the target must succeed on a DC 10 Constitution saving throw or be stunned until the end of its next turn. On a miss, the boomerang returns to the thrower's hand.



          Once the boomerang deals thunder damage to a target, the weapon loses its ability to deal thunder damage and its ability to stun a target. These properties return after the boomerang spends at least 1 hour inside an elemental air node.




          I've bolded the text that's not only similar, but identical, between the two weapons.



          The DnDBeyond admins determined that the extra thunder damage, plus the stun effect, are solely the properties of the "enchantment" (or whatever) on the boomerang, and that removing those properties is enough to make the boomerang equivalent to a normal weapon.



          It's not an official weapon



          I see no issue with the mundane weapon from a balancing perspective, and wouldn't object to seeing it in a campaign, but as-is, the statblock presented by DnDBeyond is not official, and I would personally consider it to be Homebrew.



          Additionally, because the statblock on DnDBeyond is... underspecified, it may be difficult to justify using it without at least specifying a bit more detail about the weapon in totality.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 22 mins ago

























          answered 28 mins ago









          Xirema

          6,3441747




          6,3441747











          • You may want to reference this forum post in which dndb mods discuss doing exactly this.
            – Rubiksmoose
            27 mins ago










          • I guess a nitpick with the DnDB section is that they needed to create a base weapon in order to create the magic weapon. They never made the determination that the base properties are equivalent to a normal weapon (and in fact most of the properties of a normal weapon (weight etc) are missing from it.
            – Rubiksmoose
            21 mins ago
















          • You may want to reference this forum post in which dndb mods discuss doing exactly this.
            – Rubiksmoose
            27 mins ago










          • I guess a nitpick with the DnDB section is that they needed to create a base weapon in order to create the magic weapon. They never made the determination that the base properties are equivalent to a normal weapon (and in fact most of the properties of a normal weapon (weight etc) are missing from it.
            – Rubiksmoose
            21 mins ago















          You may want to reference this forum post in which dndb mods discuss doing exactly this.
          – Rubiksmoose
          27 mins ago




          You may want to reference this forum post in which dndb mods discuss doing exactly this.
          – Rubiksmoose
          27 mins ago












          I guess a nitpick with the DnDB section is that they needed to create a base weapon in order to create the magic weapon. They never made the determination that the base properties are equivalent to a normal weapon (and in fact most of the properties of a normal weapon (weight etc) are missing from it.
          – Rubiksmoose
          21 mins ago




          I guess a nitpick with the DnDB section is that they needed to create a base weapon in order to create the magic weapon. They never made the determination that the base properties are equivalent to a normal weapon (and in fact most of the properties of a normal weapon (weight etc) are missing from it.
          – Rubiksmoose
          21 mins ago












          up vote
          3
          down vote













          It's based on a magic item from an adventure module



          By removing the magical properties from the magic item in question, the basic boomerang can be arrived at. However, I do not think the mundane version of this item is officially released. Below you can find details from the module:




          In Princes of the Apocalypse, there is a magic weapon called storm boomerang which has a theoretical non-magical counterpart. It states the following:


          "When thrown, it has a range of 60/120 ft, and any creature that is proficient with the javelin is also proficient with this weapon. On a hit, the boomerang deals 1d4 bludgeoning damage and 3d4 thunder damage, and [magical effect]. On a hit or a miss, the boomerang returns to the thrower’s hand."




          It looks like D&D Beyond extracted the 1d4 bludgeoning damage from the above item as a statistic for a standard boomerang.



          Since all of the details of the boomerang comes from the reduction of the magic item, many qualities typically present on items are lost such as weight, cost, and properties. As such, you should ask your GM before attempting to use the item and what should be filled in for those statistics.



          A moderator for D&D Beyond has stated that this is the case as well:




          Due to the way D&D Beyond builds magic weapons ontop [sic] of base weapons, we needed a "standard boomerang" in the database to be able to add the magic item.







          share|improve this answer






















          • You may want to reference this forum post in which dndb mods discuss doing exactly this.
            – Rubiksmoose
            30 mins ago











          • @Rubiksmoose thanks
            – David Coffron
            28 mins ago















          up vote
          3
          down vote













          It's based on a magic item from an adventure module



          By removing the magical properties from the magic item in question, the basic boomerang can be arrived at. However, I do not think the mundane version of this item is officially released. Below you can find details from the module:




          In Princes of the Apocalypse, there is a magic weapon called storm boomerang which has a theoretical non-magical counterpart. It states the following:


          "When thrown, it has a range of 60/120 ft, and any creature that is proficient with the javelin is also proficient with this weapon. On a hit, the boomerang deals 1d4 bludgeoning damage and 3d4 thunder damage, and [magical effect]. On a hit or a miss, the boomerang returns to the thrower’s hand."




          It looks like D&D Beyond extracted the 1d4 bludgeoning damage from the above item as a statistic for a standard boomerang.



          Since all of the details of the boomerang comes from the reduction of the magic item, many qualities typically present on items are lost such as weight, cost, and properties. As such, you should ask your GM before attempting to use the item and what should be filled in for those statistics.



          A moderator for D&D Beyond has stated that this is the case as well:




          Due to the way D&D Beyond builds magic weapons ontop [sic] of base weapons, we needed a "standard boomerang" in the database to be able to add the magic item.







          share|improve this answer






















          • You may want to reference this forum post in which dndb mods discuss doing exactly this.
            – Rubiksmoose
            30 mins ago











          • @Rubiksmoose thanks
            – David Coffron
            28 mins ago













          up vote
          3
          down vote










          up vote
          3
          down vote









          It's based on a magic item from an adventure module



          By removing the magical properties from the magic item in question, the basic boomerang can be arrived at. However, I do not think the mundane version of this item is officially released. Below you can find details from the module:




          In Princes of the Apocalypse, there is a magic weapon called storm boomerang which has a theoretical non-magical counterpart. It states the following:


          "When thrown, it has a range of 60/120 ft, and any creature that is proficient with the javelin is also proficient with this weapon. On a hit, the boomerang deals 1d4 bludgeoning damage and 3d4 thunder damage, and [magical effect]. On a hit or a miss, the boomerang returns to the thrower’s hand."




          It looks like D&D Beyond extracted the 1d4 bludgeoning damage from the above item as a statistic for a standard boomerang.



          Since all of the details of the boomerang comes from the reduction of the magic item, many qualities typically present on items are lost such as weight, cost, and properties. As such, you should ask your GM before attempting to use the item and what should be filled in for those statistics.



          A moderator for D&D Beyond has stated that this is the case as well:




          Due to the way D&D Beyond builds magic weapons ontop [sic] of base weapons, we needed a "standard boomerang" in the database to be able to add the magic item.







          share|improve this answer














          It's based on a magic item from an adventure module



          By removing the magical properties from the magic item in question, the basic boomerang can be arrived at. However, I do not think the mundane version of this item is officially released. Below you can find details from the module:




          In Princes of the Apocalypse, there is a magic weapon called storm boomerang which has a theoretical non-magical counterpart. It states the following:


          "When thrown, it has a range of 60/120 ft, and any creature that is proficient with the javelin is also proficient with this weapon. On a hit, the boomerang deals 1d4 bludgeoning damage and 3d4 thunder damage, and [magical effect]. On a hit or a miss, the boomerang returns to the thrower’s hand."




          It looks like D&D Beyond extracted the 1d4 bludgeoning damage from the above item as a statistic for a standard boomerang.



          Since all of the details of the boomerang comes from the reduction of the magic item, many qualities typically present on items are lost such as weight, cost, and properties. As such, you should ask your GM before attempting to use the item and what should be filled in for those statistics.



          A moderator for D&D Beyond has stated that this is the case as well:




          Due to the way D&D Beyond builds magic weapons ontop [sic] of base weapons, we needed a "standard boomerang" in the database to be able to add the magic item.








          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 26 mins ago









          Rubiksmoose

          38.6k5191295




          38.6k5191295










          answered 31 mins ago









          David Coffron

          26.6k290183




          26.6k290183











          • You may want to reference this forum post in which dndb mods discuss doing exactly this.
            – Rubiksmoose
            30 mins ago











          • @Rubiksmoose thanks
            – David Coffron
            28 mins ago

















          • You may want to reference this forum post in which dndb mods discuss doing exactly this.
            – Rubiksmoose
            30 mins ago











          • @Rubiksmoose thanks
            – David Coffron
            28 mins ago
















          You may want to reference this forum post in which dndb mods discuss doing exactly this.
          – Rubiksmoose
          30 mins ago





          You may want to reference this forum post in which dndb mods discuss doing exactly this.
          – Rubiksmoose
          30 mins ago













          @Rubiksmoose thanks
          – David Coffron
          28 mins ago





          @Rubiksmoose thanks
          – David Coffron
          28 mins ago


















           

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