Can I ask for a raise even though my projects didn't made any money? [duplicate]

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  • How should I properly approach my boss if I'm feeling underpaid?

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Background: I'm working at a small company (9 employees and 1 intern) as a game developer for almost 10 months and it is my first job. My first project is a mobile app, a pair programming project that took about 2 months which didn't made any money because the owner/manager decided to not add any paid ads. My 2nd project is a solo game project,It is a puzzle maze game consisting of 120 levels and the deadline is clearly rushed(2 months with me and one other artist) as they gave me 1 week to make a level editor which I managed to make by working 12 hours for the whole week and another 2 weeks creating all 120 levels, plus the artist does not have any previous experience in game art which also contributed into not making the deadline. It also didn't made money because again it has no paid ads and only rely on in-app purchases.



Now for the question: Can I ask for a raise even though the projects I've worked on didn't made any money when I feel that it is not my fault and I feel very underpaid? If yes, how should I approached them? My salary when I entered the company is 280$ per month, and is raised to 330$ after 6 months when I became a regular employee. The owner told me that the next evaluation is after 1 year from regularity so I will be asking for an early raise. Please note that I'm from a third world country.



Edit
The company is making money from B2B projects and from what I researched I am 30% below market price in my country. The developer who is working on B2B projects asked and was given 50% raise.







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marked as duplicate by gnat, paparazzo, The Wandering Dev Manager, Chris E, IDrinkandIKnowThings Mar 29 '16 at 14:51


This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.














  • 4 months worth of projects, what did you do for the other 6 months?
    – Kilisi
    Mar 29 '16 at 8:39
















up vote
0
down vote

favorite













This question already has an answer here:



  • How should I properly approach my boss if I'm feeling underpaid?

    8 answers



Background: I'm working at a small company (9 employees and 1 intern) as a game developer for almost 10 months and it is my first job. My first project is a mobile app, a pair programming project that took about 2 months which didn't made any money because the owner/manager decided to not add any paid ads. My 2nd project is a solo game project,It is a puzzle maze game consisting of 120 levels and the deadline is clearly rushed(2 months with me and one other artist) as they gave me 1 week to make a level editor which I managed to make by working 12 hours for the whole week and another 2 weeks creating all 120 levels, plus the artist does not have any previous experience in game art which also contributed into not making the deadline. It also didn't made money because again it has no paid ads and only rely on in-app purchases.



Now for the question: Can I ask for a raise even though the projects I've worked on didn't made any money when I feel that it is not my fault and I feel very underpaid? If yes, how should I approached them? My salary when I entered the company is 280$ per month, and is raised to 330$ after 6 months when I became a regular employee. The owner told me that the next evaluation is after 1 year from regularity so I will be asking for an early raise. Please note that I'm from a third world country.



Edit
The company is making money from B2B projects and from what I researched I am 30% below market price in my country. The developer who is working on B2B projects asked and was given 50% raise.







share|improve this question













marked as duplicate by gnat, paparazzo, The Wandering Dev Manager, Chris E, IDrinkandIKnowThings Mar 29 '16 at 14:51


This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.














  • 4 months worth of projects, what did you do for the other 6 months?
    – Kilisi
    Mar 29 '16 at 8:39












up vote
0
down vote

favorite









up vote
0
down vote

favorite












This question already has an answer here:



  • How should I properly approach my boss if I'm feeling underpaid?

    8 answers



Background: I'm working at a small company (9 employees and 1 intern) as a game developer for almost 10 months and it is my first job. My first project is a mobile app, a pair programming project that took about 2 months which didn't made any money because the owner/manager decided to not add any paid ads. My 2nd project is a solo game project,It is a puzzle maze game consisting of 120 levels and the deadline is clearly rushed(2 months with me and one other artist) as they gave me 1 week to make a level editor which I managed to make by working 12 hours for the whole week and another 2 weeks creating all 120 levels, plus the artist does not have any previous experience in game art which also contributed into not making the deadline. It also didn't made money because again it has no paid ads and only rely on in-app purchases.



Now for the question: Can I ask for a raise even though the projects I've worked on didn't made any money when I feel that it is not my fault and I feel very underpaid? If yes, how should I approached them? My salary when I entered the company is 280$ per month, and is raised to 330$ after 6 months when I became a regular employee. The owner told me that the next evaluation is after 1 year from regularity so I will be asking for an early raise. Please note that I'm from a third world country.



Edit
The company is making money from B2B projects and from what I researched I am 30% below market price in my country. The developer who is working on B2B projects asked and was given 50% raise.







share|improve this question














This question already has an answer here:



  • How should I properly approach my boss if I'm feeling underpaid?

    8 answers



Background: I'm working at a small company (9 employees and 1 intern) as a game developer for almost 10 months and it is my first job. My first project is a mobile app, a pair programming project that took about 2 months which didn't made any money because the owner/manager decided to not add any paid ads. My 2nd project is a solo game project,It is a puzzle maze game consisting of 120 levels and the deadline is clearly rushed(2 months with me and one other artist) as they gave me 1 week to make a level editor which I managed to make by working 12 hours for the whole week and another 2 weeks creating all 120 levels, plus the artist does not have any previous experience in game art which also contributed into not making the deadline. It also didn't made money because again it has no paid ads and only rely on in-app purchases.



Now for the question: Can I ask for a raise even though the projects I've worked on didn't made any money when I feel that it is not my fault and I feel very underpaid? If yes, how should I approached them? My salary when I entered the company is 280$ per month, and is raised to 330$ after 6 months when I became a regular employee. The owner told me that the next evaluation is after 1 year from regularity so I will be asking for an early raise. Please note that I'm from a third world country.



Edit
The company is making money from B2B projects and from what I researched I am 30% below market price in my country. The developer who is working on B2B projects asked and was given 50% raise.





This question already has an answer here:



  • How should I properly approach my boss if I'm feeling underpaid?

    8 answers









share|improve this question












share|improve this question




share|improve this question








edited Mar 29 '16 at 6:51
























asked Mar 29 '16 at 5:56









devph

42




42




marked as duplicate by gnat, paparazzo, The Wandering Dev Manager, Chris E, IDrinkandIKnowThings Mar 29 '16 at 14:51


This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.






marked as duplicate by gnat, paparazzo, The Wandering Dev Manager, Chris E, IDrinkandIKnowThings Mar 29 '16 at 14:51


This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.













  • 4 months worth of projects, what did you do for the other 6 months?
    – Kilisi
    Mar 29 '16 at 8:39
















  • 4 months worth of projects, what did you do for the other 6 months?
    – Kilisi
    Mar 29 '16 at 8:39















4 months worth of projects, what did you do for the other 6 months?
– Kilisi
Mar 29 '16 at 8:39




4 months worth of projects, what did you do for the other 6 months?
– Kilisi
Mar 29 '16 at 8:39










3 Answers
3






active

oldest

votes

















up vote
2
down vote













Try putting yourself in the manager's place. First, is there any money to give you? (Are there other projects that are making money?) How much is someone in your country typically making for the job that you are doing? Whether to give you a raise or not isn't so much a question of fairness as a question of business. If you aren't being paid fair market value for your services, and they don't want to lose you to someone who will, and they have the money to pay you more, then you have a good negotiating position. If you are, or they don't much care whether they lose you or not, or they don't have much money to go around, then you don't. Whether or not your projects made money isn't as big an issue. For every project that makes money, there are several that don't, typically.






share|improve this answer




























    up vote
    1
    down vote













    Asking for a raise and getting one depends on many factors, as BobRodes explains.



    But your question focuses on asking a raise when projects didn't bring much profit to your company. For that the answer is quite simple: you are not responsible for the strategic decisions of your company. As an employee, you were given some projects, you achieved them. Whether the company made profit from it or not, is outside your responsabilities.



    So you can ask for a raise, or maybe should not, but that has nothing to do with whether your projects brought profit. And this particular question isn't something we can answer on this site.






    share|improve this answer




























      up vote
      1
      down vote













      When it was an intentional business decision to release your work without any direct monetization scheme, then there got to be some hidden business value in doing so. Otherwise they wouldn't have bothered to release it at all. Maybe they do it to advertise a brand, maybe they just want to grow now and monetize later when they got a userbase. But no matter what's the long-term strategy for your games, they obviously have value for the company. Otherwise they wouldn't have paid your for it and wouldn't have pressured you with a deadline.



      So while your work might not directly generate any revenue, it very likely indirectly generates revenue or is going to generate direct or indirect revenue in the future. This can be used to justify your value to the company.






      share|improve this answer






























        3 Answers
        3






        active

        oldest

        votes








        3 Answers
        3






        active

        oldest

        votes









        active

        oldest

        votes






        active

        oldest

        votes








        up vote
        2
        down vote













        Try putting yourself in the manager's place. First, is there any money to give you? (Are there other projects that are making money?) How much is someone in your country typically making for the job that you are doing? Whether to give you a raise or not isn't so much a question of fairness as a question of business. If you aren't being paid fair market value for your services, and they don't want to lose you to someone who will, and they have the money to pay you more, then you have a good negotiating position. If you are, or they don't much care whether they lose you or not, or they don't have much money to go around, then you don't. Whether or not your projects made money isn't as big an issue. For every project that makes money, there are several that don't, typically.






        share|improve this answer

























          up vote
          2
          down vote













          Try putting yourself in the manager's place. First, is there any money to give you? (Are there other projects that are making money?) How much is someone in your country typically making for the job that you are doing? Whether to give you a raise or not isn't so much a question of fairness as a question of business. If you aren't being paid fair market value for your services, and they don't want to lose you to someone who will, and they have the money to pay you more, then you have a good negotiating position. If you are, or they don't much care whether they lose you or not, or they don't have much money to go around, then you don't. Whether or not your projects made money isn't as big an issue. For every project that makes money, there are several that don't, typically.






          share|improve this answer























            up vote
            2
            down vote










            up vote
            2
            down vote









            Try putting yourself in the manager's place. First, is there any money to give you? (Are there other projects that are making money?) How much is someone in your country typically making for the job that you are doing? Whether to give you a raise or not isn't so much a question of fairness as a question of business. If you aren't being paid fair market value for your services, and they don't want to lose you to someone who will, and they have the money to pay you more, then you have a good negotiating position. If you are, or they don't much care whether they lose you or not, or they don't have much money to go around, then you don't. Whether or not your projects made money isn't as big an issue. For every project that makes money, there are several that don't, typically.






            share|improve this answer













            Try putting yourself in the manager's place. First, is there any money to give you? (Are there other projects that are making money?) How much is someone in your country typically making for the job that you are doing? Whether to give you a raise or not isn't so much a question of fairness as a question of business. If you aren't being paid fair market value for your services, and they don't want to lose you to someone who will, and they have the money to pay you more, then you have a good negotiating position. If you are, or they don't much care whether they lose you or not, or they don't have much money to go around, then you don't. Whether or not your projects made money isn't as big an issue. For every project that makes money, there are several that don't, typically.







            share|improve this answer













            share|improve this answer



            share|improve this answer











            answered Mar 29 '16 at 6:24









            BobRodes

            1,439611




            1,439611






















                up vote
                1
                down vote













                Asking for a raise and getting one depends on many factors, as BobRodes explains.



                But your question focuses on asking a raise when projects didn't bring much profit to your company. For that the answer is quite simple: you are not responsible for the strategic decisions of your company. As an employee, you were given some projects, you achieved them. Whether the company made profit from it or not, is outside your responsabilities.



                So you can ask for a raise, or maybe should not, but that has nothing to do with whether your projects brought profit. And this particular question isn't something we can answer on this site.






                share|improve this answer

























                  up vote
                  1
                  down vote













                  Asking for a raise and getting one depends on many factors, as BobRodes explains.



                  But your question focuses on asking a raise when projects didn't bring much profit to your company. For that the answer is quite simple: you are not responsible for the strategic decisions of your company. As an employee, you were given some projects, you achieved them. Whether the company made profit from it or not, is outside your responsabilities.



                  So you can ask for a raise, or maybe should not, but that has nothing to do with whether your projects brought profit. And this particular question isn't something we can answer on this site.






                  share|improve this answer























                    up vote
                    1
                    down vote










                    up vote
                    1
                    down vote









                    Asking for a raise and getting one depends on many factors, as BobRodes explains.



                    But your question focuses on asking a raise when projects didn't bring much profit to your company. For that the answer is quite simple: you are not responsible for the strategic decisions of your company. As an employee, you were given some projects, you achieved them. Whether the company made profit from it or not, is outside your responsabilities.



                    So you can ask for a raise, or maybe should not, but that has nothing to do with whether your projects brought profit. And this particular question isn't something we can answer on this site.






                    share|improve this answer













                    Asking for a raise and getting one depends on many factors, as BobRodes explains.



                    But your question focuses on asking a raise when projects didn't bring much profit to your company. For that the answer is quite simple: you are not responsible for the strategic decisions of your company. As an employee, you were given some projects, you achieved them. Whether the company made profit from it or not, is outside your responsabilities.



                    So you can ask for a raise, or maybe should not, but that has nothing to do with whether your projects brought profit. And this particular question isn't something we can answer on this site.







                    share|improve this answer













                    share|improve this answer



                    share|improve this answer











                    answered Mar 29 '16 at 8:06









                    bilbo_pingouin

                    1,1181914




                    1,1181914




















                        up vote
                        1
                        down vote













                        When it was an intentional business decision to release your work without any direct monetization scheme, then there got to be some hidden business value in doing so. Otherwise they wouldn't have bothered to release it at all. Maybe they do it to advertise a brand, maybe they just want to grow now and monetize later when they got a userbase. But no matter what's the long-term strategy for your games, they obviously have value for the company. Otherwise they wouldn't have paid your for it and wouldn't have pressured you with a deadline.



                        So while your work might not directly generate any revenue, it very likely indirectly generates revenue or is going to generate direct or indirect revenue in the future. This can be used to justify your value to the company.






                        share|improve this answer



























                          up vote
                          1
                          down vote













                          When it was an intentional business decision to release your work without any direct monetization scheme, then there got to be some hidden business value in doing so. Otherwise they wouldn't have bothered to release it at all. Maybe they do it to advertise a brand, maybe they just want to grow now and monetize later when they got a userbase. But no matter what's the long-term strategy for your games, they obviously have value for the company. Otherwise they wouldn't have paid your for it and wouldn't have pressured you with a deadline.



                          So while your work might not directly generate any revenue, it very likely indirectly generates revenue or is going to generate direct or indirect revenue in the future. This can be used to justify your value to the company.






                          share|improve this answer

























                            up vote
                            1
                            down vote










                            up vote
                            1
                            down vote









                            When it was an intentional business decision to release your work without any direct monetization scheme, then there got to be some hidden business value in doing so. Otherwise they wouldn't have bothered to release it at all. Maybe they do it to advertise a brand, maybe they just want to grow now and monetize later when they got a userbase. But no matter what's the long-term strategy for your games, they obviously have value for the company. Otherwise they wouldn't have paid your for it and wouldn't have pressured you with a deadline.



                            So while your work might not directly generate any revenue, it very likely indirectly generates revenue or is going to generate direct or indirect revenue in the future. This can be used to justify your value to the company.






                            share|improve this answer















                            When it was an intentional business decision to release your work without any direct monetization scheme, then there got to be some hidden business value in doing so. Otherwise they wouldn't have bothered to release it at all. Maybe they do it to advertise a brand, maybe they just want to grow now and monetize later when they got a userbase. But no matter what's the long-term strategy for your games, they obviously have value for the company. Otherwise they wouldn't have paid your for it and wouldn't have pressured you with a deadline.



                            So while your work might not directly generate any revenue, it very likely indirectly generates revenue or is going to generate direct or indirect revenue in the future. This can be used to justify your value to the company.







                            share|improve this answer















                            share|improve this answer



                            share|improve this answer








                            edited Mar 29 '16 at 9:08


























                            answered Mar 29 '16 at 9:00









                            Philipp

                            20.3k34884




                            20.3k34884












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