Easy way to generate Rubik's cube diagrams

The name of the pictureThe name of the pictureThe name of the pictureClash Royale CLAN TAG#URR8PPP











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Taking inspiration from Playing around with a Rubik's Cube in TikZ, I want to generate diagrams of Rubik's cubes that look like this



enter image description hereenter image description hereenter image description hereenter image description here



Using a solution from Playing around with a Rubik's Cube in TikZ, I was able to generate this diagram



enter image description here



My question is what is the best way to modify the code so I can quickly generate the diagrams in the above graphic? Something like a command cube....? But even I am not sure how you can specify the colour info in this manner. Use a symbol for each colour? G - green, B - blue etc. So there are 27 square faces in this diagram, so does that mean you need 27 arguments? And if you leave it blank then it will display a gray tile? I would appreciate any advice the best way to code this in LaTeX. My ultimate goal is to make over 100 diagrams like the ones above. So if it was possible to make a really efficient code to generate the diagrams that would be amazing.



MWE



documentclassarticle
usepackagetikz
usepackagetikz-3dplot
usetikzlibrary3d
begindocument
pgfmathsetmacroradius0.1
newcommandfrontcolorred
newcommandsidecolorblue
tdplotsetmaincoords55135
begintikzpicture
clip (-3,-2.5) rectangle (3,2.5);
beginscope[tdplot_main_coords]
filldraw [canvas is yz plane at x=1.5] (-1.5,-1.5) rectangle (1.5,1.5);
filldraw [canvas is xz plane at y=1.5] (-1.5,-1.5) rectangle (1.5,1.5);
filldraw [canvas is yx plane at z=1.5] (-1.5,-1.5) rectangle (1.5,1.5);
foreach X in -1.5,-0.5,0.5
foreach Y in -1.5,-0.5,0.5
draw [thick,canvas is yz plane at x=1.5,shift=(X,Y),fill=sidecolor] (0.5,0) -- (1-radius,0) arc (-90:0:radius) -- (1,1-radius) arc (0:90:radius) -- (radius,1) arc (90:180:radius) -- (0,radius) arc (180:270:radius) -- cycle;
draw [thick,canvas is xz plane at y=1.5,shift=(X,Y),fill=frontcolor] (0.5,0) -- (1-radius,0) arc (-90:0:radius) -- (1,1-radius) arc (0:90:radius) -- (radius,1) arc (90:180:radius) -- (0,radius) arc (180:270:radius) -- cycle;
draw [thick,canvas is yx plane at z=1.5,shift=(X,Y),fill=yellow] (0.5,0) -- (1-radius,0) arc (-90:0:radius) -- (1,1-radius) arc (0:90:radius) -- (radius,1) arc (90:180:radius) -- (0,radius) arc (180:270:radius) -- cycle;


endscope
endtikzpicture
enddocument









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Sam is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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  • When you say strings do you mean the notation like R' U R2 U R'...? Sorry to confuse you but that's something different (a set of moves) and not related to the way the cube is coloured. I will update my question.
    – Sam
    1 hour ago






  • 1




    @marmot The only way I can see is you need to specify the individual colours of all 27 faces. Or alternatively, you start with a blank (gray) cube and you specify where to add colours, using a matrix-like notation? I am not sure what is the best format basically. And was asking here to see if anyone can suggest a nice way to code it.
    – Sam
    1 hour ago














up vote
5
down vote

favorite












Taking inspiration from Playing around with a Rubik's Cube in TikZ, I want to generate diagrams of Rubik's cubes that look like this



enter image description hereenter image description hereenter image description hereenter image description here



Using a solution from Playing around with a Rubik's Cube in TikZ, I was able to generate this diagram



enter image description here



My question is what is the best way to modify the code so I can quickly generate the diagrams in the above graphic? Something like a command cube....? But even I am not sure how you can specify the colour info in this manner. Use a symbol for each colour? G - green, B - blue etc. So there are 27 square faces in this diagram, so does that mean you need 27 arguments? And if you leave it blank then it will display a gray tile? I would appreciate any advice the best way to code this in LaTeX. My ultimate goal is to make over 100 diagrams like the ones above. So if it was possible to make a really efficient code to generate the diagrams that would be amazing.



MWE



documentclassarticle
usepackagetikz
usepackagetikz-3dplot
usetikzlibrary3d
begindocument
pgfmathsetmacroradius0.1
newcommandfrontcolorred
newcommandsidecolorblue
tdplotsetmaincoords55135
begintikzpicture
clip (-3,-2.5) rectangle (3,2.5);
beginscope[tdplot_main_coords]
filldraw [canvas is yz plane at x=1.5] (-1.5,-1.5) rectangle (1.5,1.5);
filldraw [canvas is xz plane at y=1.5] (-1.5,-1.5) rectangle (1.5,1.5);
filldraw [canvas is yx plane at z=1.5] (-1.5,-1.5) rectangle (1.5,1.5);
foreach X in -1.5,-0.5,0.5
foreach Y in -1.5,-0.5,0.5
draw [thick,canvas is yz plane at x=1.5,shift=(X,Y),fill=sidecolor] (0.5,0) -- (1-radius,0) arc (-90:0:radius) -- (1,1-radius) arc (0:90:radius) -- (radius,1) arc (90:180:radius) -- (0,radius) arc (180:270:radius) -- cycle;
draw [thick,canvas is xz plane at y=1.5,shift=(X,Y),fill=frontcolor] (0.5,0) -- (1-radius,0) arc (-90:0:radius) -- (1,1-radius) arc (0:90:radius) -- (radius,1) arc (90:180:radius) -- (0,radius) arc (180:270:radius) -- cycle;
draw [thick,canvas is yx plane at z=1.5,shift=(X,Y),fill=yellow] (0.5,0) -- (1-radius,0) arc (-90:0:radius) -- (1,1-radius) arc (0:90:radius) -- (radius,1) arc (90:180:radius) -- (0,radius) arc (180:270:radius) -- cycle;


endscope
endtikzpicture
enddocument









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New contributor




Sam is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.



















  • When you say strings do you mean the notation like R' U R2 U R'...? Sorry to confuse you but that's something different (a set of moves) and not related to the way the cube is coloured. I will update my question.
    – Sam
    1 hour ago






  • 1




    @marmot The only way I can see is you need to specify the individual colours of all 27 faces. Or alternatively, you start with a blank (gray) cube and you specify where to add colours, using a matrix-like notation? I am not sure what is the best format basically. And was asking here to see if anyone can suggest a nice way to code it.
    – Sam
    1 hour ago












up vote
5
down vote

favorite









up vote
5
down vote

favorite











Taking inspiration from Playing around with a Rubik's Cube in TikZ, I want to generate diagrams of Rubik's cubes that look like this



enter image description hereenter image description hereenter image description hereenter image description here



Using a solution from Playing around with a Rubik's Cube in TikZ, I was able to generate this diagram



enter image description here



My question is what is the best way to modify the code so I can quickly generate the diagrams in the above graphic? Something like a command cube....? But even I am not sure how you can specify the colour info in this manner. Use a symbol for each colour? G - green, B - blue etc. So there are 27 square faces in this diagram, so does that mean you need 27 arguments? And if you leave it blank then it will display a gray tile? I would appreciate any advice the best way to code this in LaTeX. My ultimate goal is to make over 100 diagrams like the ones above. So if it was possible to make a really efficient code to generate the diagrams that would be amazing.



MWE



documentclassarticle
usepackagetikz
usepackagetikz-3dplot
usetikzlibrary3d
begindocument
pgfmathsetmacroradius0.1
newcommandfrontcolorred
newcommandsidecolorblue
tdplotsetmaincoords55135
begintikzpicture
clip (-3,-2.5) rectangle (3,2.5);
beginscope[tdplot_main_coords]
filldraw [canvas is yz plane at x=1.5] (-1.5,-1.5) rectangle (1.5,1.5);
filldraw [canvas is xz plane at y=1.5] (-1.5,-1.5) rectangle (1.5,1.5);
filldraw [canvas is yx plane at z=1.5] (-1.5,-1.5) rectangle (1.5,1.5);
foreach X in -1.5,-0.5,0.5
foreach Y in -1.5,-0.5,0.5
draw [thick,canvas is yz plane at x=1.5,shift=(X,Y),fill=sidecolor] (0.5,0) -- (1-radius,0) arc (-90:0:radius) -- (1,1-radius) arc (0:90:radius) -- (radius,1) arc (90:180:radius) -- (0,radius) arc (180:270:radius) -- cycle;
draw [thick,canvas is xz plane at y=1.5,shift=(X,Y),fill=frontcolor] (0.5,0) -- (1-radius,0) arc (-90:0:radius) -- (1,1-radius) arc (0:90:radius) -- (radius,1) arc (90:180:radius) -- (0,radius) arc (180:270:radius) -- cycle;
draw [thick,canvas is yx plane at z=1.5,shift=(X,Y),fill=yellow] (0.5,0) -- (1-radius,0) arc (-90:0:radius) -- (1,1-radius) arc (0:90:radius) -- (radius,1) arc (90:180:radius) -- (0,radius) arc (180:270:radius) -- cycle;


endscope
endtikzpicture
enddocument









share|improve this question









New contributor




Sam is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











Taking inspiration from Playing around with a Rubik's Cube in TikZ, I want to generate diagrams of Rubik's cubes that look like this



enter image description hereenter image description hereenter image description hereenter image description here



Using a solution from Playing around with a Rubik's Cube in TikZ, I was able to generate this diagram



enter image description here



My question is what is the best way to modify the code so I can quickly generate the diagrams in the above graphic? Something like a command cube....? But even I am not sure how you can specify the colour info in this manner. Use a symbol for each colour? G - green, B - blue etc. So there are 27 square faces in this diagram, so does that mean you need 27 arguments? And if you leave it blank then it will display a gray tile? I would appreciate any advice the best way to code this in LaTeX. My ultimate goal is to make over 100 diagrams like the ones above. So if it was possible to make a really efficient code to generate the diagrams that would be amazing.



MWE



documentclassarticle
usepackagetikz
usepackagetikz-3dplot
usetikzlibrary3d
begindocument
pgfmathsetmacroradius0.1
newcommandfrontcolorred
newcommandsidecolorblue
tdplotsetmaincoords55135
begintikzpicture
clip (-3,-2.5) rectangle (3,2.5);
beginscope[tdplot_main_coords]
filldraw [canvas is yz plane at x=1.5] (-1.5,-1.5) rectangle (1.5,1.5);
filldraw [canvas is xz plane at y=1.5] (-1.5,-1.5) rectangle (1.5,1.5);
filldraw [canvas is yx plane at z=1.5] (-1.5,-1.5) rectangle (1.5,1.5);
foreach X in -1.5,-0.5,0.5
foreach Y in -1.5,-0.5,0.5
draw [thick,canvas is yz plane at x=1.5,shift=(X,Y),fill=sidecolor] (0.5,0) -- (1-radius,0) arc (-90:0:radius) -- (1,1-radius) arc (0:90:radius) -- (radius,1) arc (90:180:radius) -- (0,radius) arc (180:270:radius) -- cycle;
draw [thick,canvas is xz plane at y=1.5,shift=(X,Y),fill=frontcolor] (0.5,0) -- (1-radius,0) arc (-90:0:radius) -- (1,1-radius) arc (0:90:radius) -- (radius,1) arc (90:180:radius) -- (0,radius) arc (180:270:radius) -- cycle;
draw [thick,canvas is yx plane at z=1.5,shift=(X,Y),fill=yellow] (0.5,0) -- (1-radius,0) arc (-90:0:radius) -- (1,1-radius) arc (0:90:radius) -- (radius,1) arc (90:180:radius) -- (0,radius) arc (180:270:radius) -- cycle;


endscope
endtikzpicture
enddocument






tikz-pgf






share|improve this question









New contributor




Sam is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




Sam is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









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edited 1 hour ago





















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asked 2 hours ago









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Sam is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





Sam is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Sam is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











  • When you say strings do you mean the notation like R' U R2 U R'...? Sorry to confuse you but that's something different (a set of moves) and not related to the way the cube is coloured. I will update my question.
    – Sam
    1 hour ago






  • 1




    @marmot The only way I can see is you need to specify the individual colours of all 27 faces. Or alternatively, you start with a blank (gray) cube and you specify where to add colours, using a matrix-like notation? I am not sure what is the best format basically. And was asking here to see if anyone can suggest a nice way to code it.
    – Sam
    1 hour ago
















  • When you say strings do you mean the notation like R' U R2 U R'...? Sorry to confuse you but that's something different (a set of moves) and not related to the way the cube is coloured. I will update my question.
    – Sam
    1 hour ago






  • 1




    @marmot The only way I can see is you need to specify the individual colours of all 27 faces. Or alternatively, you start with a blank (gray) cube and you specify where to add colours, using a matrix-like notation? I am not sure what is the best format basically. And was asking here to see if anyone can suggest a nice way to code it.
    – Sam
    1 hour ago















When you say strings do you mean the notation like R' U R2 U R'...? Sorry to confuse you but that's something different (a set of moves) and not related to the way the cube is coloured. I will update my question.
– Sam
1 hour ago




When you say strings do you mean the notation like R' U R2 U R'...? Sorry to confuse you but that's something different (a set of moves) and not related to the way the cube is coloured. I will update my question.
– Sam
1 hour ago




1




1




@marmot The only way I can see is you need to specify the individual colours of all 27 faces. Or alternatively, you start with a blank (gray) cube and you specify where to add colours, using a matrix-like notation? I am not sure what is the best format basically. And was asking here to see if anyone can suggest a nice way to code it.
– Sam
1 hour ago




@marmot The only way I can see is you need to specify the individual colours of all 27 faces. Or alternatively, you start with a blank (gray) cube and you specify where to add colours, using a matrix-like notation? I am not sure what is the best format basically. And was asking here to see if anyone can suggest a nice way to code it.
– Sam
1 hour ago










1 Answer
1






active

oldest

votes

















up vote
4
down vote













That's a neat question, and here is a proposal for an answer. The colors are stored in an array called myarray, which determines the colors of the cells. The relation between entry (the index starts at 0) and cell is illustrated by this example



documentclassarticle
usepackagetikz
usepackagetikz-3dplot
usetikzlibrary3d
newififshowcellnumber
showcellnumbertrue
begindocument
definecolorRRGB202,65,55
definecolorGRGB151,216,56
definecolorBRGB51,72,237
%definecolorWRGB255,255,255
definecolorWRGB65,65,65

defmyarray"W","W","B","W","G","W","R","R","W","W","W","W","G","W","B","B","W","W","G","B","R","W","R","B","W","W","W"
pgfmathsetmacroradius0.1
newcommandfrontcolorred
newcommandsidecolorblue
tdplotsetmaincoords55135
begintikzpicture
clip (-3,-2.5) rectangle (3,2.5);
beginscope[tdplot_main_coords]
filldraw [canvas is yz plane at x=1.5] (-1.5,-1.5) rectangle (1.5,1.5);
filldraw [canvas is xz plane at y=1.5] (-1.5,-1.5) rectangle (1.5,1.5);
filldraw [canvas is yx plane at z=1.5] (-1.5,-1.5) rectangle (1.5,1.5);
foreach X [count=XX starting from 0] in -1.5,-0.5,0.5
foreach Y [count=YY starting from 0] in -1.5,-0.5,0.5
pgfmathtruncatemacroZXX+3*(2-YY)
pgfmathsetmacromycolormyarray[Z]
draw [thick,canvas is yz plane at
x=1.5,shift=(X,Y),fill=mycolor] (0.5,0) -- (1-radius,0) arc
(-90:0:radius) -- (1,1-radius) arc (0:90:radius) -- (radius,1) arc
(90:180:radius) -- (0,radius) arc (180:270:radius) -- cycle;
ifshowcellnumber
node[canvas is yz plane at x=1.5,shift=(X+0.5,Y+0.5)] Z;
fi
pgfmathtruncatemacroZ2-XX+3*(2-YY)+9
pgfmathsetmacromycolormyarray[Z]
draw [thick,canvas is xz plane at
y=1.5,shift=(X,Y),fill=mycolor] (0.5,0) -- (1-radius,0) arc
(-90:0:radius) -- (1,1-radius) arc (0:90:radius) -- (radius,1) arc
(90:180:radius) -- (0,radius) arc (180:270:radius) -- cycle;
ifshowcellnumber
node[canvas is xz plane at y=1.5,shift=(X+0.5,Y+0.5),xscale=-1] Z;
fi
pgfmathtruncatemacroZ2-YY+3*XX+18
pgfmathsetmacromycolormyarray[Z]
draw [thick,canvas is yx plane at
z=1.5,shift=(X,Y),fill=mycolor] (0.5,0) -- (1-radius,0) arc
(-90:0:radius) -- (1,1-radius) arc (0:90:radius) -- (radius,1) arc
(90:180:radius) -- (0,radius) arc (180:270:radius) -- cycle;
ifshowcellnumber
node[canvas is yx plane at z=1.5,shift=(X+0.5,Y+0.5),xscale=-1,rotate=-90] Z;
fi


endscope
endtikzpicture
enddocument


enter image description here



If you replace showcellnumbertrue by showcellnumberfalse, the numbers will be gone



enter image description here



EDIT: Illustrated the relation between array index and cell and adjusted the color (big thanks to @manooooh!).






share|improve this answer






















  • According to the first image of OP the white cubes should be black.
    – manooooh
    55 mins ago







  • 1




    @manooooh You're right, thanks a lot!
    – marmot
    44 mins ago










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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
4
down vote













That's a neat question, and here is a proposal for an answer. The colors are stored in an array called myarray, which determines the colors of the cells. The relation between entry (the index starts at 0) and cell is illustrated by this example



documentclassarticle
usepackagetikz
usepackagetikz-3dplot
usetikzlibrary3d
newififshowcellnumber
showcellnumbertrue
begindocument
definecolorRRGB202,65,55
definecolorGRGB151,216,56
definecolorBRGB51,72,237
%definecolorWRGB255,255,255
definecolorWRGB65,65,65

defmyarray"W","W","B","W","G","W","R","R","W","W","W","W","G","W","B","B","W","W","G","B","R","W","R","B","W","W","W"
pgfmathsetmacroradius0.1
newcommandfrontcolorred
newcommandsidecolorblue
tdplotsetmaincoords55135
begintikzpicture
clip (-3,-2.5) rectangle (3,2.5);
beginscope[tdplot_main_coords]
filldraw [canvas is yz plane at x=1.5] (-1.5,-1.5) rectangle (1.5,1.5);
filldraw [canvas is xz plane at y=1.5] (-1.5,-1.5) rectangle (1.5,1.5);
filldraw [canvas is yx plane at z=1.5] (-1.5,-1.5) rectangle (1.5,1.5);
foreach X [count=XX starting from 0] in -1.5,-0.5,0.5
foreach Y [count=YY starting from 0] in -1.5,-0.5,0.5
pgfmathtruncatemacroZXX+3*(2-YY)
pgfmathsetmacromycolormyarray[Z]
draw [thick,canvas is yz plane at
x=1.5,shift=(X,Y),fill=mycolor] (0.5,0) -- (1-radius,0) arc
(-90:0:radius) -- (1,1-radius) arc (0:90:radius) -- (radius,1) arc
(90:180:radius) -- (0,radius) arc (180:270:radius) -- cycle;
ifshowcellnumber
node[canvas is yz plane at x=1.5,shift=(X+0.5,Y+0.5)] Z;
fi
pgfmathtruncatemacroZ2-XX+3*(2-YY)+9
pgfmathsetmacromycolormyarray[Z]
draw [thick,canvas is xz plane at
y=1.5,shift=(X,Y),fill=mycolor] (0.5,0) -- (1-radius,0) arc
(-90:0:radius) -- (1,1-radius) arc (0:90:radius) -- (radius,1) arc
(90:180:radius) -- (0,radius) arc (180:270:radius) -- cycle;
ifshowcellnumber
node[canvas is xz plane at y=1.5,shift=(X+0.5,Y+0.5),xscale=-1] Z;
fi
pgfmathtruncatemacroZ2-YY+3*XX+18
pgfmathsetmacromycolormyarray[Z]
draw [thick,canvas is yx plane at
z=1.5,shift=(X,Y),fill=mycolor] (0.5,0) -- (1-radius,0) arc
(-90:0:radius) -- (1,1-radius) arc (0:90:radius) -- (radius,1) arc
(90:180:radius) -- (0,radius) arc (180:270:radius) -- cycle;
ifshowcellnumber
node[canvas is yx plane at z=1.5,shift=(X+0.5,Y+0.5),xscale=-1,rotate=-90] Z;
fi


endscope
endtikzpicture
enddocument


enter image description here



If you replace showcellnumbertrue by showcellnumberfalse, the numbers will be gone



enter image description here



EDIT: Illustrated the relation between array index and cell and adjusted the color (big thanks to @manooooh!).






share|improve this answer






















  • According to the first image of OP the white cubes should be black.
    – manooooh
    55 mins ago







  • 1




    @manooooh You're right, thanks a lot!
    – marmot
    44 mins ago














up vote
4
down vote













That's a neat question, and here is a proposal for an answer. The colors are stored in an array called myarray, which determines the colors of the cells. The relation between entry (the index starts at 0) and cell is illustrated by this example



documentclassarticle
usepackagetikz
usepackagetikz-3dplot
usetikzlibrary3d
newififshowcellnumber
showcellnumbertrue
begindocument
definecolorRRGB202,65,55
definecolorGRGB151,216,56
definecolorBRGB51,72,237
%definecolorWRGB255,255,255
definecolorWRGB65,65,65

defmyarray"W","W","B","W","G","W","R","R","W","W","W","W","G","W","B","B","W","W","G","B","R","W","R","B","W","W","W"
pgfmathsetmacroradius0.1
newcommandfrontcolorred
newcommandsidecolorblue
tdplotsetmaincoords55135
begintikzpicture
clip (-3,-2.5) rectangle (3,2.5);
beginscope[tdplot_main_coords]
filldraw [canvas is yz plane at x=1.5] (-1.5,-1.5) rectangle (1.5,1.5);
filldraw [canvas is xz plane at y=1.5] (-1.5,-1.5) rectangle (1.5,1.5);
filldraw [canvas is yx plane at z=1.5] (-1.5,-1.5) rectangle (1.5,1.5);
foreach X [count=XX starting from 0] in -1.5,-0.5,0.5
foreach Y [count=YY starting from 0] in -1.5,-0.5,0.5
pgfmathtruncatemacroZXX+3*(2-YY)
pgfmathsetmacromycolormyarray[Z]
draw [thick,canvas is yz plane at
x=1.5,shift=(X,Y),fill=mycolor] (0.5,0) -- (1-radius,0) arc
(-90:0:radius) -- (1,1-radius) arc (0:90:radius) -- (radius,1) arc
(90:180:radius) -- (0,radius) arc (180:270:radius) -- cycle;
ifshowcellnumber
node[canvas is yz plane at x=1.5,shift=(X+0.5,Y+0.5)] Z;
fi
pgfmathtruncatemacroZ2-XX+3*(2-YY)+9
pgfmathsetmacromycolormyarray[Z]
draw [thick,canvas is xz plane at
y=1.5,shift=(X,Y),fill=mycolor] (0.5,0) -- (1-radius,0) arc
(-90:0:radius) -- (1,1-radius) arc (0:90:radius) -- (radius,1) arc
(90:180:radius) -- (0,radius) arc (180:270:radius) -- cycle;
ifshowcellnumber
node[canvas is xz plane at y=1.5,shift=(X+0.5,Y+0.5),xscale=-1] Z;
fi
pgfmathtruncatemacroZ2-YY+3*XX+18
pgfmathsetmacromycolormyarray[Z]
draw [thick,canvas is yx plane at
z=1.5,shift=(X,Y),fill=mycolor] (0.5,0) -- (1-radius,0) arc
(-90:0:radius) -- (1,1-radius) arc (0:90:radius) -- (radius,1) arc
(90:180:radius) -- (0,radius) arc (180:270:radius) -- cycle;
ifshowcellnumber
node[canvas is yx plane at z=1.5,shift=(X+0.5,Y+0.5),xscale=-1,rotate=-90] Z;
fi


endscope
endtikzpicture
enddocument


enter image description here



If you replace showcellnumbertrue by showcellnumberfalse, the numbers will be gone



enter image description here



EDIT: Illustrated the relation between array index and cell and adjusted the color (big thanks to @manooooh!).






share|improve this answer






















  • According to the first image of OP the white cubes should be black.
    – manooooh
    55 mins ago







  • 1




    @manooooh You're right, thanks a lot!
    – marmot
    44 mins ago












up vote
4
down vote










up vote
4
down vote









That's a neat question, and here is a proposal for an answer. The colors are stored in an array called myarray, which determines the colors of the cells. The relation between entry (the index starts at 0) and cell is illustrated by this example



documentclassarticle
usepackagetikz
usepackagetikz-3dplot
usetikzlibrary3d
newififshowcellnumber
showcellnumbertrue
begindocument
definecolorRRGB202,65,55
definecolorGRGB151,216,56
definecolorBRGB51,72,237
%definecolorWRGB255,255,255
definecolorWRGB65,65,65

defmyarray"W","W","B","W","G","W","R","R","W","W","W","W","G","W","B","B","W","W","G","B","R","W","R","B","W","W","W"
pgfmathsetmacroradius0.1
newcommandfrontcolorred
newcommandsidecolorblue
tdplotsetmaincoords55135
begintikzpicture
clip (-3,-2.5) rectangle (3,2.5);
beginscope[tdplot_main_coords]
filldraw [canvas is yz plane at x=1.5] (-1.5,-1.5) rectangle (1.5,1.5);
filldraw [canvas is xz plane at y=1.5] (-1.5,-1.5) rectangle (1.5,1.5);
filldraw [canvas is yx plane at z=1.5] (-1.5,-1.5) rectangle (1.5,1.5);
foreach X [count=XX starting from 0] in -1.5,-0.5,0.5
foreach Y [count=YY starting from 0] in -1.5,-0.5,0.5
pgfmathtruncatemacroZXX+3*(2-YY)
pgfmathsetmacromycolormyarray[Z]
draw [thick,canvas is yz plane at
x=1.5,shift=(X,Y),fill=mycolor] (0.5,0) -- (1-radius,0) arc
(-90:0:radius) -- (1,1-radius) arc (0:90:radius) -- (radius,1) arc
(90:180:radius) -- (0,radius) arc (180:270:radius) -- cycle;
ifshowcellnumber
node[canvas is yz plane at x=1.5,shift=(X+0.5,Y+0.5)] Z;
fi
pgfmathtruncatemacroZ2-XX+3*(2-YY)+9
pgfmathsetmacromycolormyarray[Z]
draw [thick,canvas is xz plane at
y=1.5,shift=(X,Y),fill=mycolor] (0.5,0) -- (1-radius,0) arc
(-90:0:radius) -- (1,1-radius) arc (0:90:radius) -- (radius,1) arc
(90:180:radius) -- (0,radius) arc (180:270:radius) -- cycle;
ifshowcellnumber
node[canvas is xz plane at y=1.5,shift=(X+0.5,Y+0.5),xscale=-1] Z;
fi
pgfmathtruncatemacroZ2-YY+3*XX+18
pgfmathsetmacromycolormyarray[Z]
draw [thick,canvas is yx plane at
z=1.5,shift=(X,Y),fill=mycolor] (0.5,0) -- (1-radius,0) arc
(-90:0:radius) -- (1,1-radius) arc (0:90:radius) -- (radius,1) arc
(90:180:radius) -- (0,radius) arc (180:270:radius) -- cycle;
ifshowcellnumber
node[canvas is yx plane at z=1.5,shift=(X+0.5,Y+0.5),xscale=-1,rotate=-90] Z;
fi


endscope
endtikzpicture
enddocument


enter image description here



If you replace showcellnumbertrue by showcellnumberfalse, the numbers will be gone



enter image description here



EDIT: Illustrated the relation between array index and cell and adjusted the color (big thanks to @manooooh!).






share|improve this answer














That's a neat question, and here is a proposal for an answer. The colors are stored in an array called myarray, which determines the colors of the cells. The relation between entry (the index starts at 0) and cell is illustrated by this example



documentclassarticle
usepackagetikz
usepackagetikz-3dplot
usetikzlibrary3d
newififshowcellnumber
showcellnumbertrue
begindocument
definecolorRRGB202,65,55
definecolorGRGB151,216,56
definecolorBRGB51,72,237
%definecolorWRGB255,255,255
definecolorWRGB65,65,65

defmyarray"W","W","B","W","G","W","R","R","W","W","W","W","G","W","B","B","W","W","G","B","R","W","R","B","W","W","W"
pgfmathsetmacroradius0.1
newcommandfrontcolorred
newcommandsidecolorblue
tdplotsetmaincoords55135
begintikzpicture
clip (-3,-2.5) rectangle (3,2.5);
beginscope[tdplot_main_coords]
filldraw [canvas is yz plane at x=1.5] (-1.5,-1.5) rectangle (1.5,1.5);
filldraw [canvas is xz plane at y=1.5] (-1.5,-1.5) rectangle (1.5,1.5);
filldraw [canvas is yx plane at z=1.5] (-1.5,-1.5) rectangle (1.5,1.5);
foreach X [count=XX starting from 0] in -1.5,-0.5,0.5
foreach Y [count=YY starting from 0] in -1.5,-0.5,0.5
pgfmathtruncatemacroZXX+3*(2-YY)
pgfmathsetmacromycolormyarray[Z]
draw [thick,canvas is yz plane at
x=1.5,shift=(X,Y),fill=mycolor] (0.5,0) -- (1-radius,0) arc
(-90:0:radius) -- (1,1-radius) arc (0:90:radius) -- (radius,1) arc
(90:180:radius) -- (0,radius) arc (180:270:radius) -- cycle;
ifshowcellnumber
node[canvas is yz plane at x=1.5,shift=(X+0.5,Y+0.5)] Z;
fi
pgfmathtruncatemacroZ2-XX+3*(2-YY)+9
pgfmathsetmacromycolormyarray[Z]
draw [thick,canvas is xz plane at
y=1.5,shift=(X,Y),fill=mycolor] (0.5,0) -- (1-radius,0) arc
(-90:0:radius) -- (1,1-radius) arc (0:90:radius) -- (radius,1) arc
(90:180:radius) -- (0,radius) arc (180:270:radius) -- cycle;
ifshowcellnumber
node[canvas is xz plane at y=1.5,shift=(X+0.5,Y+0.5),xscale=-1] Z;
fi
pgfmathtruncatemacroZ2-YY+3*XX+18
pgfmathsetmacromycolormyarray[Z]
draw [thick,canvas is yx plane at
z=1.5,shift=(X,Y),fill=mycolor] (0.5,0) -- (1-radius,0) arc
(-90:0:radius) -- (1,1-radius) arc (0:90:radius) -- (radius,1) arc
(90:180:radius) -- (0,radius) arc (180:270:radius) -- cycle;
ifshowcellnumber
node[canvas is yx plane at z=1.5,shift=(X+0.5,Y+0.5),xscale=-1,rotate=-90] Z;
fi


endscope
endtikzpicture
enddocument


enter image description here



If you replace showcellnumbertrue by showcellnumberfalse, the numbers will be gone



enter image description here



EDIT: Illustrated the relation between array index and cell and adjusted the color (big thanks to @manooooh!).







share|improve this answer














share|improve this answer



share|improve this answer








edited 44 mins ago

























answered 1 hour ago









marmot

73.3k478153




73.3k478153











  • According to the first image of OP the white cubes should be black.
    – manooooh
    55 mins ago







  • 1




    @manooooh You're right, thanks a lot!
    – marmot
    44 mins ago
















  • According to the first image of OP the white cubes should be black.
    – manooooh
    55 mins ago







  • 1




    @manooooh You're right, thanks a lot!
    – marmot
    44 mins ago















According to the first image of OP the white cubes should be black.
– manooooh
55 mins ago





According to the first image of OP the white cubes should be black.
– manooooh
55 mins ago





1




1




@manooooh You're right, thanks a lot!
– marmot
44 mins ago




@manooooh You're right, thanks a lot!
– marmot
44 mins ago










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